Standard journey. Fainted cryptids can be revived at the vet.
⚠ HARDCORE ⚠
If a cryptid faints, it's dead forever. Can only catch the first cryptid in each area.
Welcome to /x/-tan Adventure!
You are /x/-tan exploring the paranormal world. Your journey will take you through 212 encounters with cryptids, urban legends, and other /x/ anons.
At the end lies the MAJESTIC 12 - defeat all 12 members in a row to win!
Choose your starting cryptid:
Beyond this point lie the elusive Majestic 12, those who have had a complete and total grasp on the strange and paranormal of the world.
They operate in the shadows, controlling information, hiding the truth, keeping humanity in the dark about what lurks beyond the veil.
Defeating them will bring magic back to the world.
⚠️ WARNING ⚠️
Once you enter their headquarters, you cannot return to shop or heal until all 12 members are defeated. You must face them one after another.
If you don't feel prepared, you can return to Area 51 and keep training.
Money: $0
"I used to be a biologist. Didn't believe in any of this paranormal nonsense. Then people started showing up at my lab with things - injured things that shouldn't exist according to everything I studied."
"First it was a Mothman with a broken wing. Then a Chupacabra with parasites. After the fifth impossible creature, I stopped asking questions and started taking notes."
"I'll heal your cryptids. Free of charge. Consider it... research."
Cryptids stored here. You can swap them with your active team.
You made it through 0 encounters.
Your team is gone forever...
Now magic has been unleashed back into the world! /x/ anons all over the world regard you as a legend! As for regular people...
Total encounters: 0